XIAOMIN LI

@NoPlug Studio



ABOUT ME

I am a lecturer in the Art and Technology Department at the School of Creative Design, Shenzhen Technology University. My research focuses on how digital technologies shape artistic processes, perceptual experience, and interactive systems. Through multimodal sensing, computational imaging, and human–computer interaction methods, I explore how technology intervenes in contemporary art and cultural communication, and how it may influence audience experience and forms of technological embodiment.




CONTACT
lixiaomin@sztu.edu.cn
+86 13823106713

CV 







Education
Delft University of Technology (TU Delft)
Master of Design for Interaction
2019-2022

Jiangnan University
Bachelor of Interaction Design 
2017-2019


Employment Chinese University of Hongkong,Shenzhen
Interaction Engineer -Information Technology Department 
(2020 - 2023)

Shenzhen Technology University
Lecturer
(2023-now)


PublicationsICHEC 2025
Designing an AIGC Platform for Interactive Learning of Intangible Cultural Heritage: A Case Study on Song Dynasty Flower Arrangement(Accept)


Exhibitions
(upcoming)
Bi-City Biennale of Urbanism/Architecture
Shenzhen
2025/12

Dutch Design Week
Netherlands
2025/10

DigitalArchipelagosPingshan Art Museum,Shenzhen,Guangdong
2025/07

D# Residency Exhibition
Southern University of Science and Technology,Shenzhen,Guangdong
2025/05

Shenzhen Youth Art Exhibition
Shenzhen Art Museum,Guangdong
2024/11

Centering the Center
Singapore Art School
2024/08

UN/paralledled
Creativity & Innovation Center,Shenzhen
2024/05


Skills
Touchdesigner
Cursor
Unity
Adobe Illustration
Adobe Photoshop
After Effect
Figma
Arduino
Blender



Last Updated 25.11.20

Portfolio 

Art Projects 2023-2025
Design Practices&ResearchOthers







1. Living Florals: A Song Dynasty Learning System

/Interactive Experience
/AIGC
/Intangible Cultural Heritage Learning
/ICHEC 2025 accept

Research Projects

Designing an AIGC Platform for Interactive Learning of Intangible Cultural Heritage: A Case Study on Song Dynasty Flower Arrangement

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2. QilinDance

/ Community Co-Creation

Design Practice

The installation is based on EEG technology, using a head-mounted device to collect participants’ brainwave signals—such as attention levels and emotional fluctuations—and converti


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3. 2024 LightFes

/Immersive experience
/Interactive Projection Mapping
/3D Printing
/60 meters


 Design Practice

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3.Seed Vending  Machine


/Interactive installation

Design Practice


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4. SandBit
/Interactive installation
/Projection mapping
Design Practice







© XIAOMIN LI